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Why You Should Be Building Embassies in Travian

by admin on Nov.15, 2009, under articles

Always create embassies.

You probably think, "Dan, you must be joking!"

I am not. Let me tell you something.

If you build a village to make any investigations, or have a purpose for this people? I hope that will give you a sense, because if not, you can expect to find the people, it makes everything has been updated (ie, Scouts Update offensive units, catapulted update … Etc..). They will try to get everything in each of their homes. . . but the end result is half decorated with enthusiasm.

Instead, give each village a focal point.

For example, you say, we decided to build a "village to explore. What Scouts take more romantic? Clay. So you want to build the village on a card that has 5 clay tiles instead of 4.

Then all the improvements would not apply to the Scouts. . . and will build in 1000-3000 Pathfinder. Have you ever been a player with more than 1,000 Boy Scouts? I bet not. The people would be king of Scouting. . . Exploration is the information and knowledge of the offensive players are very strong.

Is it necessary to build a level 20 barracks? No. Do we need a workshop site? No, you need a different people dealing with these devices. And with all the extra space in the village of his "scout" What runs? One message. A message at level 20 is 153 points culture and costs of 20,000 Wood 14,000 Clay, 16000 Iron and 9000th harvest. . that's nothing! Suppose you have 10 of these messages. . . that 1530 cp / day is only for your messages. It is a well planned and executed expansion is known as thought.

You can do it!

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