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Tag: Building

Top 5 Buildings You Should NOT Be Building in Every Village

by admin on Nov.18, 2009, under articles

The tendency for new players tends to be to build every possible building that can be set up in a village. This brings down crop and takes up valuable room for useful buildings. Here are the top 7 buildings that you do not need to build in every single village

1.       Siege Workshop: You only need to build one of these in villages that you will also be building troops in. Don’t build it in a feeder village and avoid bringing it to level 10 just so you can boost your population.

2.       Tournament Square: This playground looking infrastructure should only be build in village that have more than 10,000 troops in them. Ideally you want to have 1 – 2 of these and bring them to level 20. Don’t forget that to bring a TS to 20 you will need 3 warehouses.

3.       Hero’s mansion: If there is no oasis in the area and you don’t plan on building troops in this village, why build a hero’s mansion. There is no point.

4.       Black Smith or Armoury: You only need to build this so you can build a trade post. Once your trade post is build you can destroy it with your main building. By all means get rid of it.

5.       Treasure Chamber: If you have the extra resources then go for it. But remember that a TC takes room. On the plus side you get good culture points from it which will help your expansion.

If you optimize space you can build the buildings that may be useless, but they give you more culture points and greater flexibility in the game.

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3 Building Tricks That 90% of Travian Players Never Think Of

by admin on Nov.16, 2009, under articles

Here are three tricks that most players overlook. By following them however you will become much more powerful than your entourage.

The first has to do with your main building. Most beginning players never bring it past level 5 or 6, since that is the required minimum for building a residence. But don’t forget that a main building reduces the most indispensable resource in Travian, time.

A player can have all the resources they need at their disposal. But if it takes hours to complete a field that could be done in half the time with a level 20 main building, then the player is not making good use of time.

Culture points are collected from both parties that are hosted in the town hall, and buildings giving a small amount every day. The embassy for example generates 153 culture points each day when it is at level 20. A level 20 main main building gives another 77. The main building has other uses other than culture points, but the high contribution toward expansion a main building has should be a good enough reason to bring it to 20 along with the storage and granary of a newly found village in its early stages.

The armory, blacksmith and academy contribute to culture points too. However once these buildings are brought to 20 and have all the researches done in them, they outlast their usefulness. While an academy contributes to culture points, the blacksmith and armoury should be destroyed as they inflate the population of a village making it an attractive chiefing target.

These three types of buildings are often forgotten by experienced players who scratch their heads wondering why they lost their 15 village empire within 1 week.

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Why You Should Be Building Embassies in Travian

by admin on Nov.15, 2009, under articles

Always create embassies.

You probably think, "Dan, you must be joking!"

I am not. Let me tell you something.

If you build a village to make any investigations, or have a purpose for this people? I hope that will give you a sense, because if not, you can expect to find the people, it makes everything has been updated (ie, Scouts Update offensive units, catapulted update … Etc..). They will try to get everything in each of their homes. . . but the end result is half decorated with enthusiasm.

Instead, give each village a focal point.

For example, you say, we decided to build a "village to explore. What Scouts take more romantic? Clay. So you want to build the village on a card that has 5 clay tiles instead of 4.

Then all the improvements would not apply to the Scouts. . . and will build in 1000-3000 Pathfinder. Have you ever been a player with more than 1,000 Boy Scouts? I bet not. The people would be king of Scouting. . . Exploration is the information and knowledge of the offensive players are very strong.

Is it necessary to build a level 20 barracks? No. Do we need a workshop site? No, you need a different people dealing with these devices. And with all the extra space in the village of his "scout" What runs? One message. A message at level 20 is 153 points culture and costs of 20,000 Wood 14,000 Clay, 16000 Iron and 9000th harvest. . that's nothing! Suppose you have 10 of these messages. . . that 1530 cp / day is only for your messages. It is a well planned and executed expansion is known as thought.

You can do it!

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The 4 Deadly Traps of Building Troops in Travian

by admin on Nov.15, 2009, under articles

The construction of a large army to do something very simple sounds. Simply go to their barracks and troops to keep building until you have about 50,000 and that's it. However, it seems a lot of players who fail miserably in the attempt to build a large army. Here are some of the mistakes they make and how to avoid them.

· Actualizaciones Hacer demasiado pronto: lo está haciendo bien, los primeros 5 o 6 actualizaciones de sus tropas de inmediato. But you do not want to 400 of Level 20 Lancers, while everyone else around you has thousands. Make sure enough troops to justify the upgrade.

· Forget to update (if necessary): If you have 5000 (so far) the troops, it's time to get the updates done until 20 Many players forget that at this point, even if they have brought their blacksmith / standard arsenal of up to 12 or 15

· Not focus on one city: If you're an offensive player who needs to have a great army. In Travian, you can not say build 10,000 soldiers in 10 different villages, and then combine to make a great army. Everything must be in the same town will be built.

Forget · a large headquarters building: The Travian speed server, a very useful headquarters late in the game. In the first weeks you should be aware that you need at a later date. Not interfere with his army later if the losses add up to much at first.

These stations are only a fraction of the possibilities that can go wrong when building an army. You have to plan how to build your army and how much they want to build. Without a plan that is sure to close short in the quality of troops, or harvest.

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